ALTRUS NEWS: A Graduation Ball is Coming!

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It was a savage darkness like no other. Demons descended from the gates and started to wreak havoc in our world - this world called Altrus.
With great effort, the nobles built a last stand; hoping to gather the strongest and bravest of men and women. The wisest and the most cunning.

Do you wish for fame and honor? Or mayhap you fight for a just cause?

Are you the hero we need?
Viewing Single Post From: Weapon Skills Master List
Ileana Amedea
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Earth Element Weapons
Allow the users to manipulate earth and anything within it such as minerals, metals and plants. Earth Element is strong in both defensive and offensive capability, as well as pure destructive potential. However, the user's mobility is largely suppressed because Earth Skills need sturdy movement, strong stances and even stronger focus to be cast.




● Bows and Arrows ●


Rylen Cotterill

Hunter's Guard - Fire a magical arrow that splinters into 4 parts and form a ward of rocks spanning 15 meters. Provides invincibility to allies within ward. Rock projectiles knocks back foes attempting to cross through which takes more magical energy. The more foes attempting to force through, the greater energy is spent. Barrier lasts for as long as caster maintains focus (breaks if attacked or pushed back) and magic is not depleted. Can only be cast one at a time. Ideally used when civilians/injured comrades are in immediate danger, either to contain the enemy or to protect allies whichever is appropriate.

Note: Unhindered, Rylen can only hold this barrier for 5 minutes max with 1 demon continuously attacking the barrier. Speedy assistance to extract civilians from danger is required.

Death Mark - Fire a magical arrow that marks anything it hits with a curse. Rock spikes will be hurled from the earth and continuously attack a single target for 10 seconds or until it dies before 10 seconds are over. Alternatively, the user can fire this arrow to the ground instead and rock spikes will shoot out of the earth within a 20 meter radius for 10 seconds. Good for surprise attacking clustered enemies.

Binding Shot - Fire a magical arrow that blooms into binding vines upon contact with the target, making them unable to move unless they are able to burn the vines away. Vines can burn within 10 seconds.



● Flails ●


Kiran Daramede

Ground Shock - Using a flail, with a huge amount of force by swaying the weapon from behind with two hands aiming towards the enemy up front, the head of the fail will pound the ground echoing its effect in a 45-degree angle with the user as its axis' center, affecting number of enemies as far as 10 meters ahead. Affected targets will get immobilized and will receive small amounts of damage every two seconds with decreasing effect until effect disappears. The nearer the targets are the greater the effect. The immobilization effect will last 10 seconds for those who are near at least 2 meters and the effect lessens the farther the targets.

Torture - By letting the head of the flail fall to the ground, earth's crust will give way, swallowing the head inside to penetrate underground routes to reach its target. Using a flail with wooden chain that locks its head to its shaft, an earth elemental stone helps those chains extend its length. With enough magic control, the chains can tie up targets to the ground making them vulnerable to any attacks that could follow. The level of magic powers will depend on the user and might be destroyed by higher-level skills or abilities. This skill can work to multiple targets, depending upon the user's magic energy and control. The user will not be able to move his weapon if he wishes the effect to continue for as longest of 5 seconds.

Cradle - Using extending chains with the use of earth element on wooden-chained flail, the head will travel a maximum distance of 20 meters to reach a target. The head will circle around the feet or any lower area of the target and pull the enemy down to earth's crust for a couple of feet, locking any escape way dealing small damages and the ground will divide itself in the impact and form large figures around the target, smashing all together at once, dealing heavy damage. The ground will continue to ponder over the target as long as the user wishes to use his energy. This skill requires a huge amount of concentration and energy that only works on single targets.
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