ALTRUS NEWS: A Graduation Ball is Coming!

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It was a savage darkness like no other. Demons descended from the gates and started to wreak havoc in our world - this world called Altrus.
With great effort, the nobles built a last stand; hoping to gather the strongest and bravest of men and women. The wisest and the most cunning.

Do you wish for fame and honor? Or mayhap you fight for a just cause?

Are you the hero we need?
Viewing Single Post From: Weapon Skills Master List
Ileana Amedea
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Fire Element Weapons
Allow the users to manipulate and create fire. Disregarding the quality of the elemental stone and the user's skill, Fire Element is considered to be the most destructive of all elements. In exchange, it has very few defensive properties.

● Orbs ●


Auris Soliphir

Flare - A sudden burst of flame shoots forward in any intended direction, crossing a large distance within moments. The attack itself is fairly weak, but reduces fire resistance of anything it comes into contact with. Additionally, the skill serves as an excellent distraction, possible intimidation, or call for help.

Meltdown - The caster will center and hold a searing heat around one particular enemy, increasing their body temperature. If done correctly, the target might succesfully be overheated, and may be inflicted one or multiple effects of heatstroke[1]. If a target is wearing metal armor, the attack is significantly more effective.

Corona - Across a horizontal ring of 30 yards, with the caster safely at its center, the air explosively combusts into a scorching fire. Anyone caught within the searing flames will be dealt massive damage -- however, as the attack nears the end of its duration, the caster inevitably loses control and the fire vortexes inwards. Unable to escape, they will then be caught in the flames themselves, and end up heavily to critically wounded.



● Greatswords ●


Livi Reinheld

Fiery Rush - starts off with a dash while holding the greatsword pointing downwards to the left side as fire starts to surround the sword. Abruptly stopping in front of the enemy, using the momentum swings upward diagonally with additional fire damage. As the swing reaches the top it is then aligned to the center and a downward slash then ends with an explosion. Needs momentum to activate.

Pyro Slash - sends out flame slash at every strike. Can be used three consecutive times. Needs one minute cool-down to re-use.

Conflagration - Caster stabs the ground to summon a fiery path that goes in three directions in front of the caster. The path can burn anything it comes across and can reach up to 10 yards. Fiery path takes five seconds to fully reach 10 yards. Caster can't move and is vulnerable until the skill is done. When in danger, can be canceled and will only reach where it was stopped. Uses a huge amount of magic energy and needs time before it can be cast again.
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